We’re done brainstorming. What next?

Hi there! This blog is no longer maintained. All posts here have been migrated to my main blog, sarriest.wordpress.com.

Your team has had a successful brainstorming session (or sessions), and now you guys have a ton of ideas. Now what? How do you narrow it down? This might seem like a daunting task, especially for larger projects which have a hundred or more ideas. A Google search will turn up millions of suggestions, but for this post, I’ll be focusing specifically on narrowing down your ideas for a transformational game. Why transformational games? Because that’s what my team is currently working on (more on that later). The general process for narrowing down your ideas isn’t sufficient, and there is woefully little relevant material about this on Google.

Transformational games are developed with the intention to create a real world change in the player which persists outside of the game, be it in the form of knowledge, belief, behavior, etc. It’s an umbrella term which encompasses other categories, like educational games, training simulators, games for health, and so on. The two key ideas here are transfer (the change extends to the real world) and persistence (the change remains after the game is over).

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Zero2Hero – Our design process

Hi there! This blog is no longer maintained. All posts here have been migrated to my main blog, sarriest.wordpress.com.

Over the past weekend, I took part in the Global Game Jam (GGJ), a 48 hour hackathon-like event for making games. It was my first game jam ever – heck, I’ve never even taken part in a hackathon before. Yea, unbelievable right? We made this 8-bit, 2 player game called Zero2Hero, and I’m very pleased with it! (: So, how did we arrive with this idea?

Zero2HeroA screenshot from Zero2Hero

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